

The game is not too difficult either, so you also feel like you’re making progress when you’re backtracking, and never like you’ve just hit a wall. This could cause confusion, but the map does a great job and letting you know where you left off when you went back to use your new skill elsewhere. They’re introduced one by one so you don’t get lost either, and after using one they all tend to feel rather intuitive in how to use their powers – a testament to good game design as you’re faced with many different mechanics but never feel overwhelmed.Īnother good example is that Unbound – Worlds Apart is structured a little bit like a semi-open world with metroidvania elements, forcing you to backtrack after you unlock new skills. And while casting portals might seem like a gimmick, the game uses 10 different types for a wide variety of puzzles. That’s not an issue though, as the portal-opening mechanic is a strong driving force for the game, letting you do things like invert gravity, changing the flow of time or simply letting you pass an area that was otherwise impossible to get through. There’s a fairly bare-bones story about stopping a terrible evil, but the Unbound is firmly gameplay-focused, with little in the way of character and narrative development. In Unbound, you’re Soli, a young mage who has the ability to open up circle-shaped portals between two worlds – think Dr Strange, if you’re into the Marvel universe. It was one of the standout indies of that year for us, so it’s great to see it getting a wide release across all major platforms.

It’s a lovely indie puzzle platformer – here’s our review.īack in 2020, Unbound: Worlds Apart was one of those games we really wanted to try at trade shows, but as those weren’t happening we played a Steam demo instead and did a developer interview as well. Give the trailer a watch to see its dimension-rifting platforming action come to hand-animated life.Unbound: Worlds Apart launched on the PC and Switch last year, and has now made it over to the PlayStation 4 and Xbox One as well. It’s a clever and beautifully-illustrated adventure that’s well worth a second look. Unbound: Worlds Apart released today and with it comes the traditional launch-day trailer. The bulk of Unbound: Worlds Apart’s challenges are platform-oriented, with nothing in the way of weapons aside from clever usage of environmental hazards. An early area has the portal growing to its maximum size when Soli stands still and rapidly shrinks when he moves as it travels along with him, while another area also has the portal move with Soli but gravity is reversed inside, perfect for running along the ceiling while avoiding the floor spikes. Usually the circle is stationary, with Soli running past the boundary fairly quickly, but different areas of the caverns have different rules governing how the dimensional travel works. Soli’s main ability is opening up a portal to a near-identical realm with him at the center of a fairly large circle, a new dimension inside while the normal one stays outside the portal’s radius. Unbound: Worlds Apart is a hand-painted 2D Metroidvania whose peaceful land was torn apart when a sealed evil broke free, and now Soli is stuck being the one to purge it from all the areas it corrupted. It’s Soli’s one major tool for survival in his platforming adventure, and figuring out how to use the extra platforms or missing barriers in one world will make traversing the other much easier. Unbound: Worlds Apart’s young mage Soli is pretty good at ending up in useful alternate dimensions, even if it’s only for a short while due to the nature of the portal he creates. A giant beast in one dimension being a slightly different giant beast in another is still going to be every bit as capable of trampling a portal-hopping mage flat, so it’s important to make sure that the next world over is actually useful.

There wouldn’t be a lot of point warping between worlds if they were too similar.
